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The Resource Video games : design and code your own adventure, Kathy Ceceri ; illustrated by Mike Crosier

Video games : design and code your own adventure, Kathy Ceceri ; illustrated by Mike Crosier

Label
Video games : design and code your own adventure
Title
Video games
Title remainder
design and code your own adventure
Statement of responsibility
Kathy Ceceri ; illustrated by Mike Crosier
Creator
Contributor
Author
Illustrator
Subject
Genre
Language
eng
Summary
What does the 13,000-year-old mancala game have in common with today's Minecraft ? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll learn how to design their own games from the initial idea to the final blips on the screen. Video games are everywhere, from iPods and tablets to video consoles and the latest virtual reality headset. By diving into this familiar, engaging topic, kids will get the chance to explore the neuroscience behind the attraction of video games: what makes them fun, what makes them hard to put down. They'll even tackle the age-old question--are video games good for us or bad for us? Readers will deconstruct video games to learn why the characters behave the way they do and how real-world physics compares to game physics. As kids design their own games, they'll develop skills in storytelling, technical writing, communications, graphic design, computer programming, and teamwork. They'll have so much fun they won't realize they're learning about geometry, statistics, probability, physics, logic, psychology, and neuroscience. Activities in Video Games include creating text-based adventure quests, designing board games, and programming using free, kid-friendly software such as MIT's Scratch. For kids who just can't get enough of video games, here's a chance to visit behind the scenes at a game company to explore the entire design process, from idea to market. Video Games meets Common Core State Standards for reading nonfiction and math. Guided Reading Levels and Lexile measurements indicate grade level and text complexity.--
Member of
Summary
Explains the compelling nature of video games and the commonalities shared between ancient and modern games, introducing their mathematical, scientific, and psychological properties through a series of design projects
Assigning source
(Source of description not identified)
http://library.link/vocab/ext/novelist/bookUI
10445462
Cataloging source
YDXCP
Dewey number
794.8
Illustrations
illustrations
Index
index present
Intended audience
  • Ages 9-12
  • Middle School
  • 990
Intended audience source
Lexile
LC call number
GV1469.3
LC item number
.C43 2015
http://library.link/vocab/ext/novelist/lexile
990
Literary form
non fiction
http://library.link/vocab/ext/novelist/minGradeLevel
  • 3
  • 6
Nature of contents
bibliography
http://library.link/vocab/resourcePreferred
True
Series statement
Build it yourself series
Target audience
juvenile
http://bibfra.me/vocab/lite/titleRemainder
design and code your own adventure
Label
Video games : design and code your own adventure, Kathy Ceceri ; illustrated by Mike Crosier
Instantiates
Publication
Copyright
Note
"With 17 projects."
Bibliography note
Includes bibliographical references (pages 117-120) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Everyone is a gamer!
  • Video games and their roots
  • Why do we play games?
  • Gamemaking step by step
  • Coding : how to write a game program
  • Make your game come to life
  • So, you want to make video games
Control code
5752380
Dimensions
26 cm
Extent
v, 122 pages
Isbn
9781619303003
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
color illustrations
System control number
  • (OCoLC)ocn898911371
  • (OCoLC)898911371
Label
Video games : design and code your own adventure, Kathy Ceceri ; illustrated by Mike Crosier
Publication
Copyright
Note
"With 17 projects."
Bibliography note
Includes bibliographical references (pages 117-120) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Everyone is a gamer!
  • Video games and their roots
  • Why do we play games?
  • Gamemaking step by step
  • Coding : how to write a game program
  • Make your game come to life
  • So, you want to make video games
Control code
5752380
Dimensions
26 cm
Extent
v, 122 pages
Isbn
9781619303003
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
color illustrations
System control number
  • (OCoLC)ocn898911371
  • (OCoLC)898911371

Library Locations

    • Douglas-Coffee County LibraryBorrow it
      200 South Madison Avenue Suite D, Douglas, GA, 31533-5340, US
      31.508495 -82.849449
    • Nicholls Public LibraryBorrow it
      108 North Liberty Street, Nicholls, GA, 31554-9774, US
      31.518499 -82.635002
    • Pearson Public LibraryBorrow it
      56 East Bullard Avenue, Pearson, GA, 31642-7835, US
      31.298893 -82.851357

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